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| desc | Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn. |
|---|---|
| race | Quick-Play |
| type | Spell Card |
| archetype | Spiritual Art |
| frameType | spell |
Pricing (eBay scrapes, PSA grades) and inline lore expand to Yu-Gi-Oh! next.