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| desc | When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn. |
|---|---|
| race | Counter |
| type | Trap Card |
| archetype | Dinomorphia |
| frameType | trap |
Pricing (eBay scrapes, PSA grades) and inline lore expand to Yu-Gi-Oh! next.