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| desc | When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn. |
|---|---|
| race | Counter |
| type | Trap Card |
| archetype | Centur-Ion |
| frameType | trap |
Pricing (eBay scrapes, PSA grades) and inline lore expand to Yu-Gi-Oh! next.