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| desc | (When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn. |
|---|---|
| race | Normal |
| type | Spell Card |
| archetype | Hecahands |
| frameType | spell |
Pricing (eBay scrapes, PSA grades) and inline lore expand to Yu-Gi-Oh! next.