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| desc | When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn. |
|---|---|
| race | Counter |
| type | Trap Card |
| archetype | Hecahands |
| frameType | trap |
Pricing (eBay scrapes, PSA grades) and inline lore expand to Yu-Gi-Oh! next.